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- QQRKSRC1
- // This file has been written by QuArK QuArK 6.4 alpha
- // It's the text version of file: UserData Half-Life2.qrk
-
- // Last changes june/25/2005 by cbxpm
-
- {
- Description = "Custom configuration file for Half-Life 2."
- MapObjPanel.qrk =
- {
- cube: =
- {
- new cube:p =
- {
- east:f =
- {
- v = '64 0 0 64 128 0 64 0 128'
- tex = "[auto]"
- }
- west:f =
- {
- v = '-64 0 0 -64 -128 0 -64 0 128'
- tex = "[auto]"
- }
- north:f =
- {
- v = '0 64 0 -128 64 0 0 64 128'
- tex = "[auto]"
- }
- south:f =
- {
- v = '0 -64 0 128 -64 0 0 -64 128'
- tex = "[auto]"
- }
- up:f =
- {
- v = '0 0 64 128 0 64 0 128 64'
- tex = "[auto]"
- }
- down:f =
- {
- v = '0 0 -64 128 0 -64 0 -128 -64'
- tex = "[auto]"
- }
- }
- }
- light: =
- {
- light:e =
- {
- origin = "0 0 0"
- _light = "255 255 255 300"
- fixedscale = "1"
- }
- }
- light_spot: =
- {
- light_spot:e =
- {
- origin = "0 0 0"
- angles = "0 0 0"
- _light = "255 255 255 500"
- _inner_cone = "35"
- _cone = "45"
- _exponent = "1"
- _distance = "0"
- pitch = "-90"
- }
- }
- point_spotlight: =
- {
- point_spotlight:e =
- {
- origin = "0 0 0"
- angles = "0 0 0"
- spawnflags = "3"
- spotlightlength = "500"
- spotlightwidth = "50"
- rendercolor = "255 255 255"
- }
- }
-
- light_environment: =
- {
- light_environment:e =
- {
- origin = "0 0 0"
- angles = "0 0 0"
- pitch = "0"
- _light = "255 201 128 210"
- _ambient = "103 143 184 50"
- }
- }
- infodecal: =
- {
- infodecal:e =
- {
- origin = "0 0 0"
- LowPriority = "0"
- fixedscale = "1"
- }
- }
- prop_static: =
- {
- prop_static:e =
- {
- origin = "0 0 0"
- angles = "0 0 0"
- fademindist = "-1"
- fadescale = "1"
- }
- }
- prop_physics: =
- {
- prop_physics:e =
- {
- origin = "0 0 0"
- angles = "0 0 0"
- fademindist = "-1"
- fadescale = "1"
- }
- }
- env_cubemap: =
- {
- env_cubemap:e =
- {
- origin = "0 0 0"
- cubemapsize = "0"
- }
- }
- ambient_generic: =
- {
- ambient_generic:e =
- {
- origin = "0 0 0"
- "e sound."
- health = "10"
- preset = "0"
- volstart = "0"
- fadein = "0"
- fadeout = "0"
- pitch = "100"
- pitchstart = "100"
- spinup = "0"
- spindown = "0"
- lfotype = "0"
- lforate = "0"
- lfomodpitch = "0"
- lfomodvol = "0"
- cspinup = "0"
- radius = "1250"
- spawnflags = "48"
- }
- }
- env_soundscape: =
- {
- env_soundscape:e =
- {
- origin = "0 0 0"
- radius = "128"
- soundscape = "Nothing"
- }
- }
- }
- Menu.qrk =
- {
- item: =
- {
- Txt = "&GO ! (Complete Rebuild + Run game)"
- Shortcut = "Ctrl+R"
- RunGame = "1"
- ExportMapFile = "1"
- BuildPgm1 = "1"
- BuildPgm2 = "1"
- BuildPgm3 = "1"
- BuildArgs1 = "-game "$22"%basepath%/%gamedir%"$22" %mapfile%"
- BuildArgs2 = "-game "$22"%basepath%/%gamedir%"$22" %mapfile%"
- BuildArgs3 = "-game "$22"%basepath%/%gamedir%"$22" %mapfile%"
- }
- item: =
- {
- Txt = "Quic&kGO ! (VBSP + VVIS + Run game)"
- Shortcut = "Ctrl+K"
- RunGame = "1"
- BuildPgm1 = "1"
- BuildPgm2 = "1"
- ExportMapFile = "1"
- BuildArgs1 = "-game "$22"%basepath%/%gamedir%"$22" %mapfile%"
- BuildArgs2 = "-game "$22"%basepath%/%gamedir%"$22" %mapfile%"
- }
- item: =
- {
- Txt = "QuickGO on &selection only"
- Shortcut = "Ctrl+P"
- SelOnly = "1"
- RunGame = "1"
- ExportMapFile = "1"
- BuildPgm1 = "1"
- BuildPgm2 = "1"
- BuildArgs1 = "-game "$22"%basepath%/%gamedir%"$22" %mapfile%"
- BuildArgs2 = "-game "$22"%basepath%/%gamedir%"$22" %mapfile%"
- }
- item: =
- {
- Txt = "-"
- }
- item: =
- {
- Txt = "Prepare Materials (create external VTF files)"
- Pause = "1"
- Textures = "1"
- }
- item: =
- {
- Txt = "Complete Reb&uild (VBSP + VVIS + VRAD)"
- Pause = "1"
- ExportMapFile = "1"
- BuildPgm1 = "1"
- BuildPgm2 = "1"
- BuildPgm3 = "1"
- BuildArgs1 = "-game "$22"%basepath%/%gamedir%"$22" %mapfile%"
- BuildArgs2 = "-game "$22"%basepath%/%gamedir%"$22" %mapfile%"
- BuildArgs3 = "-game "$22"%basepath%/%gamedir%"$22" %mapfile%"
- }
- item: =
- {
- Txt = "&Run Half-Life 2"
- RunGame = "1"
- }
- item: =
- {
- Txt = "-"
- }
- item: =
- {
- Txt = "V&BSP (create BSP file)"
- Pause = "1"
- ExportMapFile = "1"
- BuildPgm1 = "1"
- BuildArgs1 = "-game "$22"%basepath%/%gamedir%"$22" %mapfile%"
- }
- item: =
- {
- Txt = "V&VIS (create visibility list)"
- Pause = "1"
- BuildPgm2 = "1"
- BuildArgs2 = "-game "$22"%basepath%/%gamedir%"$22" %mapfile%"
- }
- item: =
- {
- Txt = "VRA&D (create radiosity)"
- Pause = "1"
- BuildPgm3 = "1"
- BuildArgs3 = "-game "$22"%basepath%/%gamedir%"$22" %mapfile%"
- }
- item: =
- {
- Txt = "-"
- }
- item: =
- {
- Txt = "Update ENTITIES within BSP file (using VBSP)"
- Pause = "1"
- ExportMapFile = "1"
- BuildArgs1 = "-onlyents -game "$22"%basepath%/%gamedir%"$22" %mapfile%"
- BuildPgm1 = "1"
- }
- item: =
- {
- Txt = "Update PROPS within BSP file (using VBSP)"
- Pause = "1"
- ExportMapFile = "1"
- BuildPgm1 = "1"
- BuildArgs1 = "-onlyprops -game "$22"%basepath%/%gamedir%"$22" %mapfile%"
- }
- item: =
- {
- Txt = "-"
- }
- item: =
- {
- Txt = "VBSP (without detail / only world brushes)"
- Pause = "1"
- ExportMapFile = "1"
- BuildPgm1 = "1"
- BuildArgs1 = "-nodetail -game "$22"%basepath%/%gamedir%"$22" %mapfile%"
- }
- item: =
- {
- Txt = "VBSP (build map with .gl file for Glview)"
- Pause = "1"
- ExportMapFile = "1"
- BuildPgm1 = "1"
- BuildArgs1 = "-glview -game "$22"%basepath%/%gamedir%"$22" %mapfile%"
- }
- item: =
- {
- Txt = "VBSP (disables writing linux physics data)"
- Pause = "1"
- ExportMapFile = "1"
- BuildPgm1 = "1"
- BuildArgs1 = "-nolinuxdata -game "$22"%basepath%/%gamedir%"$22" %mapfile"
- "%"
- }
- item: =
- {
- Txt = "VVIS (fast VIS)"
- Pause = "1"
- BuildPgm2 = "1"
- BuildArgs2 = "-fast -game "$22"%basepath%/%gamedir%"$22" %mapfile%"
- }
- item: =
- {
- Txt = "VRAD (fast RAD / quick and dirty lighting :)"
- Pause = "1"
- BuildPgm3 = "1"
- BuildArgs3 = "-fast -game "$22"%basepath%/%gamedir%"$22" %mapfile%"
- }
- item: =
- {
- Txt = "-"
- }
- item: =
- {
- Txt = "Glview (run Glview to visualize map leaves)"
- Pause = "1"
- BuildPgm4 = "1"
- BuildArgs4 = "-portals "$22"%basepath%/%gamedir%/%file%.gl"$22
- }
- item: =
- {
- Txt = "Bspzip (view possible embedded BSP content)"
- Pause = "1"
- BuildPgm5 = "1"
- BuildArgs5 = "-dir %file%.bsp"
- }
- }
- }
-